Wargame Red Dragon Cheat Codes
Wargame Red Dragon is composed of four single player scenarios. They vary in four difficulties and cover four different theoretical events that could have ignited a major conflict in which Cold War had gone hot. They are all small theaters of battle within a grand background war. Each scenario offers a degree of challenge.This guide will direct you on how to beat each campaign. The first segment on Busan Pocket will detail the basics of how the campaign is played and scenarios after it will explain purely tactics and map breakdowns.
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- Getting started with Wargame: Red Dragon. Coalition Strengths/Weaknesses cheat sheet. Wargame: Red Dragon Extensive Video Tutorial. Advanced Game Guides. What Wargame does not tell you; Subreddit Rules. 0) Do not talk about obtaining pirated versions, cheats, trainers, hacks or any other game breaking programs. Codes for good beginner decks?
- Wargame: Red Dragon. Red Dragon General Discussions Topic Details. Im just up for cheats for campaign i have no problem with human players, the AI is.
Scenario 1 – Busan Pocket. Scenario Story: Busan is one of the most Southern cities of South Korea and is a major tourist destination. South Korea has had large pockets of resistance to the existing government and as protests ramp up North Korea begins looking South. North Korea begins funding the protesters to continue to de-stablize the state. While this is happening North Korea heads south invading the remainder of the Peninsula. South Korea is unable to respond and loses all territory except for Busan and a strip of three provinces known as the Busan Pocket.
America offers assistance but needs time to deploy.The scenario is broken down into two theaters of battle. The southern front is purely defensive. You will not be allowed to leave the three provinces surrounding Busan. These three must be held.Busan has an airport. Airports house planes. At the end of the computer’s turn the planes will move back to your airport to be re-deployed.In your turn you can move forces to various places. Each flank is rather stable so you’ll have to deploy the same kinds of units to each flank each time.
Try and set up your forces like this:Note there is one plane in each battle. You will start with a few deployment points. You can find the deployment points in the northwest corner of the screen.There is no point in banking your points, spend them every single chance you get. Getting a lot of planes will be very helpful early on as the enemy tends to deploy a lot of artillery initially.After you select “End Turn” the computer will launch three attacks on each flank.After the Computer’s Turn you will find that you will now have the option to initiate attacks on your turn. It is located on the right hand side of the overworld.Under “Planned Attacks” will be city names in which you can initiate battles.
Make sure to move your planes into position first and then initiate the battles. This will allow you to destroy more of the computer’s units faster and allow you to crush through far faster.Map: DaeguDaegu is the center map for the southern flank and is one of the easier ones to hold and is the single flank in which you will crush most of the computer’s offensive armies.The map works out very simply.
Bravo is where the computer will focus its forces because it is the 4 point base. The point values on the bases indicate how many points you earn every 3 seconds. The computer will almost always move towards the highest point base first.Because of this you will need a decent amount of infantry. Place them in the towns surrounding bravo indicated by the blue lines on this map. Make sure your infantry are near road ways. The computer will run tanks, infantry, artillery, and helicopters in to try and take out your infantry, but your infantry will always trade cost effectively.Use your planes to support them. Planes with electro-optical missiles at first will do best, but eventually cluster and napalm bombs will do well as well.The red arrows on this map indicate YOUR attack paths.
In this particular map the enemy’s command is on the Eastern tip of Geochang and can be destroyed with a small group of units or recon. The bull of your effort should be used at destroying enemy units in the center however with the command sniping being a secondary concern.After so many losses the computer will stop attacking here so you can slowly shuffle your forces to other flanks as that happens.Map: UchangThis is your southern flank and it is quite tough to defend and is prone to a lot of tank rushes. It is recommend you bring an squad with a command here so that you can get more territories and more points.This flank is very difficult to deal with and has a large cluster of lower quality tanks running into both Geochang and Delta. Note that the Daegu point is worth no points and is therefore not worth taking as long as you hold Geochang.The red arrow represents your attack path.
You rally on the left side of the river away from your forces. Once the computer begins to attack you can use tank and anti-tank vehicles to flank the enemy and go after Namgang for some easy command kills.At Geochang and Delta you will need a lot of anti-tank weaponry and a few infantry in towns. Adding in one recon per flank will make this very very effective.
If you can sacrifice it have some supply vehicles around your anti-tank vehicles in order to re-supply the vehicles as they destroy the enemy.Only ever rally in anti-air IF the computer deploys planes or helicopters on this flank. This can all be seen pre-battle.Map: YeongdeokThis is one of the most difficult flanks to deal with.
Busan is a 4+ point and if lost you will not be able to rally in new units. Daegu has no point value but if lost gives the computer a very quick route to flank from a bridge location.This is purely a defensive map.
There is not much opportunity for being aggressive and capturing Uijin or destroying any of the computer’s commands. The fact that you only get 4 points every 3 seconds means you won’t get many units and you will be using mostly what you have on the field.For this map getting infantry to the blue circled town is important. It is also important to get a few infantry to the town on the left side of the map across a bridge from Busan.K1s will be your friends here. These mega tanks will knock out a lot of units. Stage one at the blue line east of Daegu.
This will pick off units as they cross the bridge. Make sure to re-supply and keep your K1s alive as they take damage. It’s important to try and setup your tank and anti-tank weapons in a flanking position. If infantry can get in the towns appropriately they will make this very easy, if they can’t it will become very hard.This flank will not benefit from having a lot of squads which means you have to deal with smaller amounts of units.The US InvasionAfter a few turns you will gain the US fleet with some units to deploy. The carrier group is your fleet and can only be deployed in Seoul. There is no other place of value it can move to. There is only a single zone that will feature ships, and that is Seoul.Your other units can be deployed immediately.
You will find a little button on the bottom right reading “Disembark.”Hitting this button will allow units to move from sea to land while Embark will allow them to move from Land to Sea. Disembark all of your land units and deploy your helicopters and airplanes. Note the airplanes will always return to the carrier group at the end of the Computer’s Turn.A new set of American units can now be deployed on to this flank from the ocean. Once you capture Seoul they can be deployed directly into Seoul. You will have to balance your units for the offensive in the north with units for the defensive to the south.Map: SeoulThis is the only map featuring a naval zone. It is insanely easy to do because of how powerful all of the ships are.
Even with this it will be important to deploy a lot of marines and tanks to take the land.Missing from this map is a single zone to the east that the computer can attack from later on but won’t be very important and won’t be attacked in this campaign.From left to right are three red arrows. The leftest is where you should stage your Oliver Hazard Perry ships. The second red arrow is where you deploy your infantry and tanks. The final red arrow is where you deploy your riverline boats, a flanking position.All of the ships trade very cost effectively.Make sure to get out at least two Oliver Hazard Perrys. They will deal with the majority of the computer’s initial forces.
They will also make this all ridiculously easy.You will also want a few Chongju’s. The stun from rocket artillery as well as the morale and regular damage will be incredible.
Because of the short time frame in the game you can spam this rocket artillery nonstop.Make sure to max out on STRB90H. These are a riverline boat and will crush tanks and anti-tank weapons with ease. They only have three hit points so withdraw and repair them if they get low.Finally make sure to get small pockets of infantry and some tanks for cruising the land.Once you’ve landed clear out the enemy and capture Bravo.On the next round you will be able to deploy on Bravo and have a purely land based invasion with tanks, infantry, and riverline boats.After two rounds of this you should capture the point. Remember to bring some recon and push north.
Once north you can push east and then south very easily. The computer does not maintain a very large army to defend Seoul during this attack.Once you have captured Seoul do not advance. Sit in this position and defend a tank push from the North of Seoul. It will be very easy to defend, but if you get caught off guard, you will lose Seoul as a reinforcement zone and you will not be able to advance into the middle zone. The game will literally not let you retreat or attack with any forces you move into that zone if there is no point to retreat or deploy from.Note how every map has names of the provinces on them, these are all the territories that you or the computer control. The military alphabet names (like Alpha and Bravo) are ones that can swing in between the turns.Map: CheorwonThis map has a lot of points but is very linear.
There are few opportunities for flanks and the computer will only deploy along a very linear path objective. The computer will always go for the highest point base.Note that Seoul has no point value.
It means you will need to grab either Sandang for 2 points or Pyonggang for 4 points. Sandang is a much easier point to hit because of how open it is and how many infantry you can delpoy there.
Pyonggang is far more threatening. Both are opportune targets and so it’s actually worth splitting up your forces to go for both.Try and make Sandang a larger approach. With Pyonggang you can deploy infantry along the mountain side and through the forest to gain a flanking position. Once you can secure one of these points move the command to the new base as they are both reinforcement points.It may take two rounds to win this point. Once Sangdang or Pyongyang are captured it becomes a simply game of cleaving through with tanks.
If the enemy deploys a helicopter cavalry squad make sure to stack a lot of anti-air. These can be selected in the overworld in Seoul and immediately moved to the point to contend with it.Map: SokchoThis final point the enemy will reinforce with whatever it has left. If you haven’t been trading well in the south. You need to wipe out armies in the south or else the computer will just rally them all north and crush you. The computer will also rally fresh armies from the north to this point. It will be very difficult to capture.Because of this attacking will be very hard.
The only point of value is Delta. There is a town north of Cheorwon that you should deploy infantry to. However the main attack route for the computer will be along the red arrow.Deploy tanks and anti-tank weapons along that path to try and cut off any enemy forces. The whole goal of this entire mission is to capture Delta. In your first round you should just try and eliminate enemy forces. In your second round you should bring an extra command to eventually capture Delta.The computer will never attack along the southern flank and will only ever deploy from Kosong.If you can score a minor victory (trading semi-effectively) you win the entire scenario.
Scenario 2 – Bear vs DragonScenario Story: Russia invades Vietnam having a falling out with the local government. China having a longterm agreement with both countries stays on the fence as the war begins. But Chinese intelligence discovers that Russia is making contingent plans to invade China if its opinion were to sway. China denounces the Russian aggression in Vietnam and begins to mobilize its forces. The goal of this campaign is to wipe out the Russian Pacific threat before they can mobilize against China. China colludes with their allies the North Koreans in order to orchestrate this attack.This attack is far more complicated than Busan Pocket.
At first sight it is a linear attack from east to west, but upon closer observation you find there are in fact three flanks that need advancing.Overworld TacticsIn the overworld there is a land battle and a sea battle to fight.You will need to deploy your ships into Bravo and secure this sector as your reinforcement route for North Korean units. North Korean units take longer to deploy but are cheaper.Capturing Vladivostok allows you to deploy five new squads.The arrow to the northwest allows you to capture one airport. There is an artificial wall between it and the arrow to the east. It can be passed over by a helicopter but not by any other land unit.The second arrow is the more important one. Eventually a line of tanks and a helicopter will push through here.
You will have to defend this in order to hold the viral port of Vladivostok. It will also allow you to capture an airport in which you can move your airplanes to to push forward.The final flank is the final push. This is against a legion of mean tanks like T-80s and T-72s.Missing from the map is a naval deployment zone in which you will have to defeat the enemy fleet.Map: Naval Sector BravoRelevant Videos.
This may be the only sea battle you fight. There are other naval sectors but generally the computer’s navy will not engage you as it is pathetically small. You will start off with two naval fleets and some sea bombers which you should make sure to rally in before starting the battle.For this battle make sure to get a few Ludas and then max out on Moskits. Moskits have SEA defense which will allow them to deflect enemy shots as well as rockets of their own.
You should also mix in a single MUNA for re-supplying. Since the computer has stretched his forces across three points you can presume there will be very few at each.As you move your fleet make sure to keep one Luda at Alpha. All new points should be spent on planes so you don’t have to wait for reinforcements to come in.Attack with your boats trying to focus down supply ships and capitol ships first. After that focus on weaker Nanchuka ships and you will capture the points.It’s important to target the eastern base first and then move north. Doing otherwise will be problematic.
The AI’s navy has a much higher range than yours so you will greatly benefit from the cover the islands will give you in order to get into range.Map: VladivostokRelevant Videos. This is your first primary objective, and it’s quite easy to get. You can Disembark a Korean Marine squad and them Embark them on to the point. It can be captured before your main force ever arrives. It is also the only point on the map that has a harbor meaning you will be able to use ships on this map. This ends up being a pretty easy map, but keep in mind it will get much harder later on.You will want to land with tanks, that is your Chroma-Ho. And you will also want to land with infantry, that is your Jeongadae.To support them rally in two large ships, Najins, some Shangais and some Chengu for artillery support.
With these powerful ships you will be able to scour the coast of units and allow for a successful amphibious landing.The Shangai are riverline boats which means they will be able to travel almost anywhere on the map. The Chengu are rocket artillery with an insanely high range, spam them at all costs.Send your navy to wipe out the coast, make a naval landing and use your tanks and infantry to clean out the rest. In one turn you should be able to get out another command and capture at least one point. The point to the north is full of areas for your infantry to jump in and deal very high damage.Chroma-Hos can move around the map pretty freely as there are very few threats to them. Focus on getting rid of commands in order to neuter the battle group.Map: KravtsovkaRelevant Videos. This can either be your first or third battle depending on how you go about it. You can delay this by one turn or rush in with a non-optimal army.
I’d highly recommend rushing in with a non-optimal army.This will be largely a defensive battle. You will gain IFVs (Infantry Fighting Vehicles) that are very tank like. You can deploy infantry along the mountain near Delta. Have them walk across and move into the town. Your IFVs can be positioned in the blue lines with some recon to pick off any units coming.In your first turn here you simply need to trade insanely cost effectively. Once you can reinforce with more units you can push into Charlie and Vladivostok to finish off the computer.
Recon units will be insanely effective as the computer has very little in the way of optics.Bringing in tanks will allow you to blaze through this point and take it very quickly.Map: DongningRelevant Videos. This point you may only fight for once. It’s an airport tile which means you can rally planes from here. It’s also worth noting that you can refit units in airports (and harbors).This is a pretty challenging battle. You will face light tanks a lot of light tanks.
Unfortunately you won’t have a lot of your own. You will only have reservists and IFVs to help fight. Your goal should be to try and setup your IFVs in the first fight into flanks.They have a very long range so take advantage of that wherever you can.After your first engagement make sure to get more units towards this area and start pushing north. The T-34s are very lightly armored with weak shots. They can tear your IFVs and infantry in two, but against real tanks they are rather lacking.Map: UssuryskRelevant Videos. This point can be very challenging because of the high number of T-64s and the very long range of the battles.You should have Korshun infantry fighting vehicles for this. They have a very long range and will give you infantry.
Your infantry will unfortunately mostly be useless. Try and get them to a town if you can but they might do the best in a forest.Your goal is to take the enemy head on trying to use your range to beat the enemy back.One big problem you will run into is very Korshun you lose will be an infantry lost as well. So you will need to make sure to do a lot of damage if you hope to take this point. Make sure to rally away empty or weak Korshuns and bring in some supplies to bring them back to full strength.Remember every single Korshun that you lose is also an infantry squad you lose.Map: Spassik DalnyRelevant Videos. There will only be one battle in Spassik Dalny. It’s a very linear map and the computer will not have a lot of units available to fight you off.The computer will have mostly tank platoons here.
Helos will be very powerful here as will infantry and anti-tank vehicles like the Korshun. The blue lines indicate defensive lines.
Make sure they are covered from attack.Since the computer will have very little in the way of commands and units you will be able to proceed into the reinforcement zone. Make sure it is slow and steady. There are a lot of towns to use and abuse here.Map: Bolshol KamenRelevant Videos. This is a map you will either see a lot, or very little.It has tonnes of towns and very little cover. This means you will want to deploy as many infantry as possible, a lot of anti-tank helicopter, bombers, and some anti-tank vehicles.
This is an absolutely perfect map for taking out T-80s and T-80As.So whenever you get a chance to do this map, do it. It is worth engaging as often as you can because of how bad it is for the enemy’s tanks.The blue lines indicate lines of defense. Cover them with anti-tank weaponry, anti-air weaponry, and helos.Because you are dealing with T-80s and T-80As en masse it will be very difficult to hold these points.
Don’t fret if you lose them, simply move your line back further and further. Pushing against T-80As and T-80s is rather silly.Map: NakhodkaRelevant Videos.
This is one of the major points of the game. You will spend several turns on this point because of how hard it is to capture.
The enemy will send a massive tank column of T-80s and T-72s down this route as well as IL-102, SU-25, MiG-29 and a few other planes.This is a very challenging flank. The blue lines denote defensive zones as you will be playing this entirely from a defensive position. Since there are so many T-80s to deal with it will be a constant losing battle. You need to cut down the numbers of bombers and T-80s and the rest will be cake. But having said that getting rid of the T-80s is very very hard.Try to position your units at various points to cover various angles. Infantry should be placed in towns wherever possible.
Helicopters can and should be used to destroy tanks. However if you deploy helos you should also get an FOB for convenient re-supplying.You can spend up to 10 turns on this map, so get used to seeing it. If you have to Retreat.
It is worth losing some morale rather than having a very bad trade.In fact once you win this zone you’ve won. The final zone is very easy to beat and by that point the computer will not have enough units to actually stop you.Map: Kavalerovo. On this final map there isn’t too much to do. Most of the major battles were fought in the past.
There should only be a few tanks and a few support units.The final push is an easy one. Use IFVs, tanks, and anything else you have left to get this final point. There won’t be much opposition and there shouldn’t be a lot of commands. Keep pushing comrad this scenario is over! Scenario 3 – Pearl of the OrientScenario Story: Margaret Thatcher has won a major war to hold the Falk Islands. For decades Britain has held the lease on the island of Hong Kong and wishes to have it once more. The Chinese however wish to re-claim all of their islands and unite China into one.
The British and Chinese both shuffle more forces near Hong Kong until finally the act of aggression comes. As England you have to defend Hong Kong from the Chinese at all costs.Overworld TacticsThis overworld is far less linear than previous ones.
You will immediately note that the computer has two different naval zones which in turn means the computer can draw a navy from either place. However your actual navy count for this map is quite low meaning that all naval battles have to be super efficient. On top of that you are at risk of two-prong attacking in which a second naval point can spawn a landing party to take your cities from the rear.The frontline is far less complicated, two zones to defend with three possible zones to get units from.The computer will eventually do a naval landing on two ocean flanks.
One can be slowed down by using your navy, the other has to be engaged in a landing. The computer will be drawn to stopping you from getting your secondary objectives, protect them when the threat appears.In order to score the Major victory you will need to split up your navy.
The battlegroup with sea helicopters should go to the east and the other should go to the west. It makes the victory a lot harder, but you get the major victory.The whole campaign can be fought from just four bases and a few naval sectors. Many of these are recycled from previous campaigns.Map: New TerritoriesRelevant Videos. This is one of the two flanks you will have to hold for nine turns.
It is the harder of the two and over time you will lose forces without being able to actually add many new forces to it.Note that there are three points giving bases, Bravo, Echo, and Tsuen Wan. For this reason it’s only worth grabbing those three points. The other two points can be fall back points for your commands in case you are over run. You can pull back commands to Lantau Islands and North. Once you re-grab those locations you can rally in reinforcements to deal with the enemy’s lines.Since Tsuen Wan is your only reinfocement point this is where you will be deploying your forces from.
If the enemy doesn’t attack Tsuen Wan you can rally in tanks to attack northwest to support Echo.For this reason you will also want the majority of your forces in Echo and Bravo. Artillery and bombers are going to be very powerful on this particular map.Get used to fighting this battle. The computer will be relentless and you will eventually be dealing with a computer with under 500 morale per shift. This map becomes very easy very quickly, but will always require a lot of battlegroups.Map: North DistrictsRelevant Videos. This is the second flank that has to be held. If you don’t hold these two flanks you lose the secondary objective.
This one requires far less battlegroups to hold, but you should place your anti-tank coy here. Anti-tank infantry and anti-tank vehicles are very important here because of the large open spaces.The blue arrow indicates your opening attack path. Note that once you grab New Territories in the first battle you will have it for subsequent battles.For the first engagement use tanks and infantry to jump into New Territories, get a command in place as soon as humanly possible. By doing this you are turning the map drastically in your favor.After this using anti-tank infantry and anti-tank vehicles will be invaluable because the computer has an infinite supply of tanks. Anti-tank helicopters will also be insanely useful.The goal of this map is to try and survive forever.
There is little point in trying to wipe out commands because they are also seemingly in infinite supply.getting a FOB on this map will also be invaluable. Replacing those missiles will be expensive.Map: Lantau IslandsRelevant Videos.
This map is a little weird. If you split up your fleet and go the hard way you can avoid this battle altogether. If you decide to go the easier route you will have to fight it. The first battle will be against a helicopter battlegroup and the other ones will be a naval landing.With the helicopter group you will need to stage a lot of anti-air units.
Having an anti-air plane brought in will significantly help in destroying this battlegroup. With this battlegroup you can destroy a lot with very little.The second battlegroup is a little harder. It will have a lot of ships, infantry, and tanks.
The diagram above indicates where to stage your infantry and vehicles.The goal is to not be in line of sight of the ships so that the ships cannot actually get involved in the main battle. The actual numbers of units the enemy can deploy on land is rather low. The computer will continue to rally out large ships but will never actually deploy Riverline boats (other than landing crafts).Map: KowloonRelevant Videos. Much like Lantau this is one in which staying away from the coast will give you a lot of benefits.In this particular battle you should deploy along the coast, tanks and anti-tank weaponry will be invaluable because of the large distances between the landing zones of the coast and the coast itself.Deploying artillery will help destroy the LUDAs.You can use Harriers to wipe out the landing crafts.
Every time a landing craft dies the unit it is connected with will not be available in the next battle. The landing crafts are also anti-air vehicles so make sure to use a lot of planes in tandem with each other.Map: NavalRelevant Videos. All naval sectors are handled the exact same way the Blufor way. In the past naval sectors were dominated by having big bad ships whipping fewer weaker ones.The Blufor way involves mass helicopters and sea planes. You can use islands to re-supply the helicopters by pressing the “Land” button while over an island.
Put a supply ship near them and re-supply.Try to focus on command ships because if you kill the command ships, the fleet is destroyed. Moskits will be annoying because they can soak a lot of damage without getting a lot of reward.Ships should be deployed only for the defense of the fleet. Focus on the ships with DEF so to mutually defend them against Anti-Ship Planes and enemy anti-ship missiles from ships.EndingOn Turn 9 you will strike a Minor Victory is you hold Hong Kong, and a Major victory if you hold all Secondary Objectives. Scenario 4 – Climb Mount NarodnaiaScenario Story: At the end of World War 2 Japan and Russia maintain some tensions as they are unable to resolve border disputes. Although no formal war breaks out, no formal peace treaty is signed.
Tensions grow as the United States deploys weapons in Japan to defend Japan from a potential Soviet invasion. As Japanese planes begin to get closer and closer to Vlavivostok the code word “Climb Mount Narodnaia” is sent across Soviet air space. This signals an invasion plan for Japan. With forces successfully landing in Osaka and many coming around the flanks Japan is in trouble.Overworld TacticsThe final goal of this scenario is to control three of the five airports. In other scenarios you always had far too units to send out and gained far too many points. In this one you have in the vicinity of 30 possible battlegroups with more being added as you move through the scenario.You will start off with Osaka as your only base in which you can create troops from.
You will also gain a aircraft carrier which can land troops as well as the option to land a second aircraft carrier on a different flank for a third spot to engage forces from.Japan is composed of three islands of which controlling any two islands will give you the victory condition.After four turns the Americans will begin deploying from Japanese bases and the South Koreans will deploy from a western fleet.There is one zone on the southeastern island that you will never have to engage. It’s the naval port and the units here basically wil never leave this location, even when there are easy sectors to capture. This zone can be completely ignored. The rest of this walkthrough will go through the individual tactics and battlegroup types for each map.Map: GoboRelated Videos. You will only face this battle once. Deploy a helicopter division here, nothing on this base can shoot up.Remember that if you lose infantry units you lose their helicopter counter part, and vice-versa. You will want to lose nothing at all in this battle.
It will simply be free vetting.Have your fleet of helicopters head north to wipe out some forces first. Then head south. You will want to destroy as many units as possible just to increase the veterancy of the helicopters for future battles.Map: MasudaRelated Videos. Masuda is an odd map.
It’s a naval landing map but you can never have control of the sea or gain any sea units. You have two airborne units on the map, bring them to Masuda for a landing. The airborne landing places you flat in the middle.Your first instinct is to push outward, however this is a map in which you will want to turtle up with a lot of infantry and anti-tank weapons.You can slowly push into Yamaguchi with a few infantry as the computer will have little to no forces here. However your main focus will be on defending Dmitri and keeping it alive.Moving commands around this map is very dangerous.Map: MarugameRelated Videos.
This is going to be another one. You will need to deploy another helicopter battlegroup to win this. You will be facing off against a computer with insanely high morale and insanely high numbers of armies.With your two start points you can split up your helicopters in half and attack multiple targets at once.The computer can move a single anti-air unit to this, it’s a recon helicopter. If this is the case you will need to kill it with infantry or catch it on the ground. A lot of the time the computer simply turns off his weapons and you can kill the helo easily.
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However make sure to spread out your helicopters to avoid risk.Note the weird mountain type on this map. These provide line of sight for the enemy to hide under. This map will get played again and again as a constant place the computer will attack from.Always make sure to look at what units the computer is sending. They’ll rarely send in actual anti-air units but when they do, you need to find a way to kill these things quickly before they decimate your helicopter numbers.Map: ObamaRelated Videos.
Move your two battlegroups from Osaka to Obama as soon as you clear out Gobo.These battlegroups have the precious BMP-2. This is the best IFV in the game. It has a cannon that can wipe out vehicles and anti-tank missiles. An IFV that can handle all situations.Setup the town in front of Osaka with infantry.
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Align the woods behind it with the BMP 2s to fire rockets at anything that comes.Constantly re-supply the BMP-2s with more and more resources.You should also have some Tunguskas to help take out enemy planes. Fun Tunguska fact, it has an anti-air artillery gun (AAA) and an infrared missile system. However it can’t fire both at once. Turn off the anti-air artillery gun until you run out of infrared missiles.Once you have cleaned out a lot of the enemy’s rush you can move across the map with your BMP-2 army and wipe out some very easy commands.
The computer has insanely high morale but doesn’t actually have enough units to fulfill it.Map: TsuyamaRelated Videos. This is another one of these battles you will only fight once. Notice how the computer has no anti-air on this particular area. Those super mobile helicopter coys will be very effective here.
Move one in.You will start off with two zones. Deploy an equal number of helicopters on each flank. One will head west and the other will head northwest. The goal is to first cut off any units heading towards your base, and then to kill off commands.
The more battlegroups you can kill here the better. Killing off commands will completely destroy battlegroups.This is insanely easy and represents a great chance to get helicopters vetenacy for future battles.Map: TotoriRelated Videos. This is another one of these battles you will only fight once. Notice how the computer has no anti-air on this particular area. Those super mobile helicopter coys will be very effective here.
Move one in.You will start off with two zones. Deploy an equal number of helicopters on each flank.
One will head west and the other will head northwest. The goal is to first cut off any units heading towards your base, and then to kill off commands. The more battlegroups you can kill here the better. Killing off commands will completely destroy battlegroups.This is insanely easy and represents a great chance to get helicopters vetenacy for future battles.Map: YamaguchiRelated Videos. Make sure to have the southern flank of your base heavily defended with line infantry and anti-tank infantry.
Having some spotters will definitely not hurt.You will get the BMP-3 which is the best IFV in the game. You can use these by themselves to clear through Center and Hiroshima. Rallying in commands at closer reinforcement points will help you clear your way all the way to the enemy’s base.The map is full of little towns so there are tonnes of places for infantry to be very effective.Map: HiroshimaRelated Videos. Ah the world famous Hiroshima. Famous for being bombed by the Americans, and now famous for being conquered by the Russians I guess.Send in your helicopter platoon to take care of this. They severely lack in anti-air here so you will be able to clean up all of these divions with relative ease.Spawn an extra command. Move your army of helos to the east to clear out any possible remnants of resistance, and then head west to wipe out the enemy.Keep at decently high range.
You can turn off rocket pods if you choose but when enemy units clump up they will do a lot of damage.Map: NagasakiRelated Videos. And then there was Nagasaki. Hit this place with an amphibious unit. A proper amphibious unit should have some ships in it.The tactic here will be attrition. Use your high powered ships to wipe out the enemy. The Shmel artillery unit will be amazing for this level.
Rally out a max number of those and spam them all along the map.You can choose to make a naval landing to the south and move along the forested area to create a new defensive line.Eventually you will want to grab Katasu so that you can rally out actual ground forces. But take this one slow. It may take a few turns before you can capture this one.The high powered ships will knock the enemy into the stone age and their battlegroups will fall apart very quickly.Map: KaratsuRelated Videos. At first look you would assume that ships are really strong on this map, they’re not.
You should still get some out, but mostly the Shmels.Infantry are very powerful on this map. Do a naval landing on the east of Dmitri and deploy them to whichever towns you can get.Once they get into the towns they can leap frog via right clicking on the adjacent town all the way to the enemy’s base. Once in they can wipe out the command. It’s also worth while doing a very limited landing at Anna.Supplies will be a huge problem here so units like anti-tank weapons should move back once they’re out of ammunition.Map: OitaRelated Videos. Oita is a zone with a lot of enemy units in it. It borders the actual objective.
For this reason it is important to keep this base occupied later in the game as opposed to trying to capture it. Play primarily defensively. If you have infantry place them in towns.
If you have AT hide them in cover. There is little to no benefit to actually being aggressive here.You will note you have no reinforcement zone to start, this means whatever you rally in will have to be sufficient. If you are relying on a lot of rockets make sure to have some supply trucks out to help keep your men firing and being cost effective.Map: KanoyaRelated Videos. If you’ve been counting this is the final airport you need to get. Get this one and you’ll get yourself a major victory.As anti-climatic as this will be. You are going to use helicopters against them.
Attack with two flanks for efficiency and focus your energy on wiping out commands as safely as you can. Whenever the enemy has forces around kill them, but the main focus is commands. He can spawn out a lot of them so be wary of that.Having an FOB will be invaluable as the computer will have a lot of vehicles and tanks and thus you will run out of SACLOS missiles very quickly.You may need two turns for this particular map.
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