Paintball Scenerio Florida 2006

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Paintball Scenerio Florida 2006 6,1/10 6046 votes

GameArchives300SpartansThiswill be a game with two evenly matched teams. The beginning of thisgame will feature a yellow Caution Tape line that can not be crossed by eitherteam, and a green tape around the Spartan City of Athens that can not bepassed by the Persians until the 3rd mission is complete.Theyellow caution line will run from the net, across the pond and into theswamp.Thisbarrier was summoned by the Spartans through their Bull Headed deity.The barrier cannot be crossed until the Persians, entering from the eastgate, use their Greek fire weapons to blow open a 20 foot gap, throughwhich the Persians may flood into Sparta. The Persians may blow as many astwo openings in the line.ThePersians second mission is to deliver their leader, riding aloft on hisgolden chair to within the blue pillars Parthenon.ThePersians third objective is to locate the Mystical Goliath puzzle shieldlocated in the hobbits cave, this will be located to the south of the Athens'shighest tower and along a wide grassy trail.

Return the shieldto the Blue Pillars ParthenonOncethe Persians have transported the shield back to the Blue Pillars Parthenon,the curse of the green caution tape around Athens will be lifted. Nowthe Persians will be able to pass under the green tape and enterAthens.ThePersians Fourth mission is to assault Athens's tallest Tower and reach theupper floor, And locate the Bull Headed Deity.ThePersians fifth mission is to remove the deity's heart and carefully return it to the Blue Pillars Parthenonand into the lap of the chair mounted Xerxes. This will end the game, andthe total time will be noted. The game will also end if the Persians loseor break the heart.SpartansNEVER touch a Prop!Inkeeping with this remake of history, the Persians may find a dry passagearound the south end of the enchanted swamp. Allowing the Persians to findan alternate path to the Spartans backfieldSpartanswill re-enter continuously to within their City. Persians willre-enter every 15 minutes from the eastern gate.Eachobjective completed by the Persians is worth 10 points.

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Paintball Scenerio Florida 2006 Basketball

For a possiblemaximum of 50 Points.TheSpartans will earn one point per minute until the Persians are able tobreak the first yellow spartan defense line with the greek fireweapon.Neithercampaign will last longer than 3 hours.Wewill switch roles after lunch.If the scores are tied, the teamwith the shortest time to complete all Persian missions, will be the winner.Allplayers on the winning team will receive the Spartan Pin.Sunday TheAlamoThisscenario calls for the Texans to start under the Texas flag in the centerof the Alamo. Smith’s Team first objective is to locate the phone boothscontaining the pills, and defend them from the Resistance. Smiths willnever enter the phone booths, or touch/kick/hide/ cover the pills.45minutes into the game, The Mr. Smiths will pick three volunteers tobe the Sentinels. Sentinels will be issued one shield each.

If a sentinelis eliminated he will not hand off the shield. He will walk the shield off the field and back to his re-entry gateand try again.TheSecond objective of the Smiths, is to escort the Sentinels to the Nebuchadnezzar.Only the sentinels can cross the Yellow safety ribbon and touch theirshield to the exterior of the BlackNebuchadnezzar blowingup the ship and ending the game. Blowing the Nebuchadnezzarearns 7 points.Rocketsand grenades may be used against the Nebuchadnezzaror phone booths, but they will not destroy either.

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They will eliminate allplayers inside, and within 10 feet.WinningTeam will shoot for a Trophy. Call Keith 239-980-9850www.PaintBallPartyz.comCuster'sLast StandMarch 11th 2012This is athree team Scenario with 'hit you're out,' 30 minute segments.Thisscenario calls for Custer's 7th Cavalry company to start standing at thecenter gate.This will bea game in which the Cavalry Team will be attempting to plant their flagwithin a circle of dead horse bunkers located deep in the CentralArea of the field. The Cavalry will get one point per minute their flag isflying in the circle, to a maximum of 30 points/minutes.In addition,the Cavalry may choose to move their flag from the dead horse bunkers, tothe Just constructed Log fort and plant their flag pole to gain an extra 10 points.Planting the flag in the holder, at the Log Fort ends the game.The Cavalry must have already had their flag flying in the Dead Horsebunkers for at least one minute.The othertwo teams will be plains Indians. These two teams are notallies, and are competing to capture the Cavalry Flag. The Indianteam that captures the Flag, ends the game and earns 10 Points for theirteam.Additionally:When the game ends, which ever team possesses the Log Fort byhaving the most live players inside,will earn 5 extra Points.Thisis hit you're out, not multiple returns game, we will play 6 rounds rainor shine.Newfor this scenario, each team will be supplied with a medic.LargeTeams wi ll be kept together and augmented with small teams and walk-ons. Teamswill rotate positions in clockwise manner, each team will play the role ofCuster's regiment two times during the day.Winningteam will shoot for a Trophy.RiskSaturdayJanuary 7th 2012Style:Segmented, Unlimited paint game.youprovide or purchase paint and $10 air cards.Scenario:Back, by PopularDemand.Risk is based onthe popular Boardgame and Features 6 teams fighting for world domination.This is a newrisk field: see map.

New bunkers have overhead protection and for thisgame we will be in the upland drier area.RulesLargeTeams will be kept together and augmented with small teams and walk-ons.Starting positions will be randomly selected then rotated clockwise foreach game throughout the day. Your starting judge will stick withyour team throughout the event. It is possible that the weakestscoring team will be assimilated by another team, If a team is assimilatedthe victors will receive the players and their cards, but not their earnedpoints.Ineach game, the teams will have 30 minutes to capture other continents(bases). We strongly suggest as always all players wear watches!!!NewRule on Assimilations: Assimilations will occur after the scoring ofthe second game.

The lowest scoring team (after scoring the round) will beassimilated by the team that took theircontinentpoints that round.The captured team will then continue the rest of the event wearing a newcolor and taking orders from a new general. Assimilated team's cards willbe turned over to their new general.

2006Paintball

But assimilated team'spoints will be erased.Also,no assimilation will occur after last round of the day.Important:Current points leading team will not be allowed to assimilate (capture)more players.Teamsearn one card per flag station turned to their arm band color at end ofthat game. (In paintball Risk teams can earn more than one card per game)Note: cards can be earned without occupying the base at the end ofthat 30 minute game.Continentpoints values are thesame as Risk Board Game. Continent points can only be earned by BOTH:having your arm band color turned up in that bases flag station, andoccupying that base with at least one live player at end of 30 minuteround. 5Points North America5points Europe7points for Asia,2Points South America3Points Africa2Points AustraliaCardswill be turned in for points.

5Points North America5points Europe7points for Asia,2Points South America3Points Africa2Points AustraliaCardswill be turned in for points. If a team has 5 or more cards they mustcash in.Followingthe end of the 1 st Game, Cash in 5 PointsFollowingthe end of the 2 nd Game Cash in 10 PointsFollowingthe end of the 3 rd Game Cash in 15 Pointsandso on.AllWinningteam members will receive the World Forces pin on Saturday.WinningGeneral will receive the Risk Scenario TrophyPersonalawards for Most Valuable Player, Hand-to-Hand Combat (barrel tap).Was HeldSaturday November 12, 2011Was HeldSunday November 13, 2011Long Range Patrol Viet Nam:Bringyour own paint, or buy from us! 3 grades of paintballs: $35and $45 per 2000 rounds. Pod packs are ok on Saturday. HighPressure Air to 3500 PSI $1 per thousand. CO2 $3/$4 per fillTryto be on site by 9AMAll players will be divided into two forces.In this scenario Each team will take a turnas the US Rangers Vs Viet Cong forces.A typical mission will begin with theRangers racing to capture a VC village and secure high value items.After securing the items, the team willchoose between four extraction landing zones. The rangers willscorepoints based which extraction zone is chosen (1,2,3 or 4 points) X the number of personnel who survive and extractbefore thetime expires.

Florida

Paintball Scenerio Florida 2006 Football

Teams may also extract prior to game time ending.Calling for extraction ends this game.Secondary Missions may include Search andDestroy Missions on a VC tunnel Complex using maps and demolitions that weprovide.No Tanksallowed in this ScenarioA Trophy will be awarded to the bestmarksman on the winning team.Referees will be keeping notes oncombat effectiveness, attention to mission and sportsmanship. Mostvaluable player awards will be awarded to the best performing players onboth teams.This Scenario is still evolving.Subscribe to our email list to be kept up to speed on Dates, rules, orother changes.If you wish to submit missionIdeas,emailDomino theoryHopperBall! No pod packs. We will provide white box paint and the air/co2 on thisday! You may choose to use your own higher quality paint. Pinocchio'sand oversize hoppers are ok. We will bring you up to 200 roundsbefore each game.Try to beon site by 9AMThis will be a two team game.Atthe beginning of each game both teams will be informed of up to 3 missionto be completed within 30 minutes.

We expect to play as many as eight separategames.As teams complete missions,team captains will draw several dominos.Teamcaptains will play their dominos on a theatre map of SE Asia. The goal isto build a supply train of dominos that cross the borders of nationsbefore your opponent, this action yields your team this country.There are 11 nations on the map. When your team has captured 6countries, you have won.This scenariorequires on field skill and off field gamesmanship, so choose your teamcaptain wisely.No Tanksallowed in this ScenarioTheTrophy will be awarded to the best marksman on the winning team.Referees will be keeping notes oncombat effectiveness, attention to mission and sportsmanship. Mostvaluable player awardswill be awarded to the best performing players on both teams.Back,by Popular Demand.Risk is based onthe popular Boardgame and Features 6 teams fighting for world domination.RulesLargeTeams will be kept together and augmented with small teams and walk-ons.Starting positions will be randomly selected then rotated clockwise foreach game throughout the day. Your starting judge will stick withyour team throughout the event. It is possible that the weakestscoring team will be assimilated by another team, If a team is assimilatedthe victors will receive the players and their cards, but not their earnedpoints.Ineach game, the teams will have 40 minutes to capture other continents(bases). We strongly suggest as always all players wear watches!!!NewRule on Assimilations: Assimilations will occur after the scoring ofthe second game.

The lowest scoring team (after scoring the round) will beassimilated by the team that took their continentpoints that round.The captured team will then continue the rest of the event wearing a newcolor and taking orders from a new general. Assimilated team's cards willbe turned over to their new general. But assimilated team'spoints will be erased.Also,no assimilation will occur after last round of the day. (around 5-5:30Pm)Important:Current points leading team will not be allowed to assimilate(capture) more players.Teamsearn one card per flag station turned to their arm band color at end ofthat game. (In paintball Risk teams can earn more than one card per game)Note: cards can be earned without occupying the base at the end ofthat 25 minute game.Continentpoints values are thesame as Risk Board Game. Continent points can only be earned by BOTH:having your arm band color turned up in that bases flag station, andoccupying that base with at least one live player at end of 40 minuteround.

5Points North America5points Europe7points for Asia,2Points South America3Points Africa2Points AustraliaCardswill be turned in for points. If a team has 5 or more cards they mustcash in.Followingthe end of the 1 st Game, Cash in 5 PointsFollowingthe end of the 2 nd Game Cash in 10 PointsFollowingthe end of the 3 rd Game Cash in 15 Pointsandso on.Winningteam members will receive the World Forces pin on Saturday.WinningGeneral will receive the Risk Scenario TrophyWhacka Mole is a 9 Flag Position, 15 minute re-entry Game that is scoredon the top and bottom of each hour. 45 Minute Lunch Break with the gamerunning until 4:30 PM SundayStart Time 10AM.Players will be formed into two large groups.Scoring: Line upthree flag positions (ala Tic-Tac-Toe) The difference with Whack a Mole,is that the Referees will patrol the backfield positions and if theposition is unguarded, the ref will switch the flag back to your enemy'sColor. This will give the appearance that the enemy has 'poppedup' in your rear.WasHeld March25, 26, 27 2011Saturday Red Dawn 2011. RED DAWN: an American city awakens to the surreal sightof a full scale Chinese Air Assault on their rural highschool.Taking inspiration from their high school mascot, a small group callthemselves the Wolverines, banding together toliberate their town from its captors, and take back their freedom.After arming themselves with guns from the local pawn shop, thewolverines work to delay the advancing Chinese. Their first mission isto assist the National Guard in capturing gasoline for their tanks,then freeing the townspeople from the re-education camp.This group of young patriots seek refuge in the surrounding woods,constantly harassed by Chinese Helicopter Assaults and nerf rocketattacks.Using Tanks, the National Guard's main objective is to take backthe town and release the hostages, then raise the American Flag.This scenario requires close attention. Some teams andplayers will have very specific roles.This a multiple return game with re-entry every 15 minutes, and theChinese re-entering even more often.This will be a complicated scenario and we urge all players to bechecked in and and ready to play by our 9:30 AM briefing.Sunday TheAlamoThisscenario calls for the Texans to start under the Texas flag in the centerof the Alamo.

5Points North America5points Europe7points for Asia,2Points South America3Points Africa2Points AustraliaCardswill be turned in for points.

NOCER SCENARIO PAINTBALL PRODUCTIONS INC. Has been set up 3/10/2003 in state FL.The current status of the business is Inactive. The NOCER SCENARIO PAINTBALL PRODUCTIONS INC.

Principal address is P.O. BOX 23422, JACKSONVILLE, FL, 32241.Meanwhile you can send your letters to P.O. BOX 23422, JACKSONVILLE, FL, 32241.The company`s registered agent is PEACOCK JASON J 3089 PURDOM DRIVE, JACKSONVILLE, FL, 32223.The company`s management are President - Osborne David G. The last significant event in the company history is ADMIN DISSOLUTION FOR ANNUAL REPORT which is dated by 9/15/2006.

This decision is take in action on unknown. The company annual reports filed on Annual reports – 1/31/2005.