The Hobbit Game Download

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  1. Hobbit For Pc

Set in the mythical world of Middle-earth, The Hobbit is an action adventure game in which the player assumes the role of Bilbo Baggins. The player will control Bilbo from his peaceful Hobbit hole in Hobbiton into the dark and harrowing Mirkwood forest and finally to the Lonely Mountain, in which lies Smaug the dragon. Sent on a journey by Gandalf the wizard along with Thorin the dwarf and his stout and sturdy cohorts, Bilbo will acquire items, knowledge, and in the case of a Hobbit, courage to help him complete the quest as he comes face to face with elves, trolls, orcs, spiders, and wolves. Reply by sarranRG on January 9, 2006The concept of this particular game comes, in this case, from a beloved novel by Professor J.R.R. Tolkien, whom was for trivia buffs, a close friend of C.S.

The Hobbit Game Download

The Hobbit, a really nice action game sold in 2003 for Windows, is available and ready to be played again! Time to play a fantasy and licensed title video game title. Download The Hobbit (Windows) - My Abandonware.

Lewis, and also, the author of the acclaimed trilogy which inspired the movie trilogy the Lord of the Rings. So, my friend, not only does your grammar and spelling leave much to be desired, but you obviously didn't know what a hobbit was, nor the origins from whence the aforementioned tales sprung forth originally. Obviously, I'm disagreeing with your comments regarding the content and concept, but since this concept has been around much longer than you, I or pc's I would say the rest of the universe agrees with me.

.: November 11, 2003.: November 28, 2003,Mode(s)The Hobbit is a 2003 / developed by for the, and, by for and by for the. It was published on all platforms. Asphalt nitro hack mod game free download. In North America, the game was released on all platforms in November 2003. In Europe, it was released for the Game Boy Advance in October and for all other systems in November.The game is a licensed adaptation of 's 1937 novel, and has no relationship with the -directed.

At the time, Vivendi, in partnership with, held the rights to the video game adaptations of Tolkien's literary works, whilst held the rights to the video game adaptations of the films. The game sticks very closely to the plot of the novel, although it does feature some minor characters not found in Tolkien's original.The Hobbit received mixed reviews across all systems, with critics praising its fidelity to the source material, but finding the gameplay unoriginal and too easy. Contents.Gameplay The Hobbit is primarily a, with elements of combat and some rudimentary aspects, played from a (the Game Boy Advance version is played from an three-quarter ). The player controls throughout the game, the majority of which is built around basic platforming; Bilbo can jump, climb ropes and ladders, hang onto ledges, swing on vines etc. Progression through the game is built around '.'

Every level features multiples quests which must be completed in order to progress to the next level. Many of the levels also feature optional sidequests which do not have to be completed, but which can yield substantial rewards if they are. Bilbo in in the PlayStation 2 version of the game. On the lower right of the is his money, on the upper left is his courage meter, below which is his health meter. His rocks, ring meter and healing potions are on the upper right.Bilbo has three weapons available to him during combat. He begins the game with his walking stick, which can be used in melee combat, and stones, which he can throw. To use stones, he must switch to.

Later in the game, he acquires a dagger,. All three weapons can be by finding magical scrolls scattered throughout the game. These scrolls grant such abilities as increased damage, jump attacks, double and treble attacks, and charged attacks. The game also features the use of the, which can temporarily turn Bilbo invisible, allowing him to avoid certain enemies.Bilbo's is based upon 'Courage Points'. At the start of the game, he has three health points. For every 1000 Courage Points he collects, he acquires an extra health point.

Courage points come in the form of diamonds, with different colors representing different numerical values. For example, a blue diamond equals one courage point, a green diamond equals ten etc. Bilbo's progress in gaining a new health point is shown in his courage meter, which is on screen at all times. For the most part, Courage Points are scattered throughout the levels and awarded for completing quests. Some of the higher value diamonds are hidden off the main path of a level, while the lowest level diamonds (blue) are often used to indicate to the player where they are supposed to be heading.At the end of each chapter, the player is taken to a vendor, where they can spend the in-game currency, silver pennies. Items available for purchase include stones, healing potions, antidotes, temporary invincibility potions, additional health points, and the ability to increase the maximum number of stones and health potions which Bilbo can carry.Pennies, healing potions, antidotes and, often, quest items and weapon upgrades can be found in chests throughout the game.

Often, chests will simply open when Bilbo touches them, but sometimes, the chests are locked, and Bilbo must. This involves a timed in which the player must align a pointer or select a specific target.

Some chests will have only one minigame to complete, but chests containing more important items will have more, up to a maximum of eight. If Bilbo misses the pointer/target, the timer will jump forward; if he hits a red pointer or target, the minigame will end immediately.

Penalties for failing to open a chest include losing health points or being poisoned. If the player has a skeleton key, they can bypass the minigames and open the chest immediately. ' is one of the pre-eminent works of all time and is perfectly suited to be the inspiration for a great game. The book provides a tremendous amount of rich material from which we expect to make a fantasy game that lives up to the extremely high expectations of 's fans worldwide.'

— Mike Ryder; presidentThe game was first announced on February 25, 2002, when revealed it was being developed as a exclusive. Although not scheduled for release until late 2003, a non-playable demo was made available at the 2002 event in May. Originally, Sierra's, had tapped Sierra to publish a game based on the first book in 's,. As Vivendi owned the rights to video game adaptations of Tolkien's literature, but owned the rights to video game adaptations of the, the game would have no connection to 's. Ultimately, however, Vivendi released under their 'Black Label Games' banner, and instead, had Sierra begin work on an adaptation of Tolkien's earlier novel, The Hobbit.After E3, Sierra explained that because the novel is quite short, parts of the story had to be expanded in the game to ensure the narrative was of sufficient length (for example, 's rescue of the dwarves from the spiders in is much longer and more detailed in the game than in the book), and considerably more combat was added to the story. However, the developers were under strict instructions not to deviate from the basic plot of the novel.

Sierra was in constant communication with, and had also employed several Tolkien scholars to work with the game developers. Tolkien Enterprises had veto rights on any aspects of the game which they felt strayed too far from the tone of Tolkien's novel and his overall. In the early stages of development, there were plans for players to control during the, but this idea was ultimately abandoned. Also included in early builds for the game were interactive minigames depicting the eagle escape from the and the barrel escape from Mirkwood.

Both of these aspects of the game were dropped due to time constraints, and the minigames were instead replaced with. 'Because the book was a bit lighter than Tolkien's The Lord of the Rings series, the development team wanted to go with a style that conveyed a little bit of whimsy. That's how we ended up with the very colorful, stylized world in The Hobbit. There are a lot of very interesting settings in The Hobbit, and we wanted to do them justice. By opening up the color palette, and staying away from the drab browns and grays, we were able to create a very distinctive set of levels. No two levels look the same, and they all look great.

Once people get to see how much visual variety there is in this game, they are going to love it.' — Tory Skinner; producerOn July 19, 2002, Sierra announced the game was also being released for, developed.

Sierra also revealed the GBA version would feature more stealth and less combat than the GameCube version, and would follow the plot of the novel a little more closely. On February 24, 2003, they announced the game would also be released for, and, with Inevitable Entertainment handling the PlayStation and Xbox versions, and developing the Windows version. Ken Embery, Sierra's executive producer on the game, stated 'the plan all along was to be multiplatform. But we were starting out with GameCube as the lead and were just holding our cards close to our chest before announcing all of our other titles. The PS2 is, of course, the most problematic of all the platforms for developers to deal with and we wanted to make sure that we had solid prototypes and running proof of concept versions before we made it public'. Embery explained the art style of the game was influenced by the and games, and in that sense, was aimed at a slightly younger audience than the Lord of the Rings films.

Tory Skinner, of Vivendi Universal Games, further stated ' The Hobbit was written for a younger audience, so it made sense to create a game that would be enjoyable for younger kids, as well as adults. We looked at the different types of game we could do, and an with a heavy emphasis on the action seemed like the best way to go. We didn't want to make the game inaccessible by loading down gamers with hard-core.' Chuck Lupher said the gameplay was also influenced by The Legend of Zelda games;when we first sat down we took a look at a lot of different game styles that we thought would do the title justice, and essentially we wanted a action-adventure game similar to The Legend of Zelda. We looked at a lot of different games.

We were all big fans, too, and one of the things we wanted to do was break free from being locked to the ground. We wanted to have a lot of exploration, environment navigation and combat challenges because the story really lends itself to that. So it's really an action-adventure.At the 2003 in March, a playable demo was made available on GameCube, PlayStation 2 and Xbox, featuring the opening level in and a later level in the caves of the Misty Mountains. In June, Inevitable revealed the three console versions would all run off their own multiplatform in-house. The GBA version used its own engine developed by Saffire, but the gameplay and storyline were derived from Inevitable's build. At the 2003 E3 event in June, a three level playable demo was made available for all systems, featuring the opening level, the spider level in Mirkwood and the level were Bilbo sneaks into Smaug's layer. It was also announced that the release date for the game had been pushed back from September to November to allow for some final tweaking.

Music The game's score was composed by, Dave Adams and, and recorded live with the in. The was recorded with individual from. According to Andy Thyssen, the game hasa pretty complex music logic that blends together the level themes. So we have some very different locales, each with its own melody and theme, and we blend in as you approach certain characters, or as you move in and out of combat or hazardous situations. It really adds a lot to the game to push the emotions of the player around like that.According to Abernathy,We began The Hobbit with research: reading Tolkien's literature and immersing ourselves in the world of Bilbo, Gandalf and Gollum. Bilbo's enchanting world needed a music score that was simple, melodic and organic for his adventures through Middle Earth, switching to bold and dramatic for the combat scenes.

Reading the literature, one can hear,. And when a fight or battle occurs, one can imagine the pulse of low chugging strings, dramatic and moving lines and stabs.The team was given a budget to create seventy-five minutes of original music, which was to be divided into two categories; 'acoustic instrumental for Bilbo's exploration and live orchestral for the action/combat scenes.' Abernathy explainsMost in a scene are normally 20 to 30 seconds long and are rated in levels of intensity.

As the scene is played, these cues must fit together in any given order but still sound cohesive. To finish out the scene, there is a 'Win-Stinger' and a 'Lose-Stinger' to match each level of intensity, depending on where the player stops game play during the scene. This process was carried to produce music for more than 210 music cues spanning over six chapters and 40 scenes.The team would record demos for every scene in the game, and send them to Chance Thomas, director of music at, who would send them back advice.In his review of the game, 's Matt Casamassina wrote 'the music soundtrack is fantastic. It's orchestrated, wholly atmospheric, and varied. The scores provide a mixture of soft, delicate backgrounds that enrich the mood of the locales and big, banging music that successfully drives home accomplishments. If more developers took the time to implement soundtracks like this the world would be a better place.' At the 2004 Game Audio Network Guild (G.A.N.G.) Awards, the soundtrack won the 'Best Original Soundtrack.'

Reception ReceptionReview scoresPublicationScore5/106.5/106.5/106.5/106.5/107.5/107.5/107.5/107.5/103.5/53.7/55.5/1067%Aggregate scores63%65%62%64%1/9/100AwardPublicationAwardGame Audio Network Guild Awards'Best Original Soundtrack' (2004)The Hobbit received mixed reviews across all platforms. The Game Boy Advance version holds aggregate scores of 63% on, based on four reviews, and 67 out of 100 on, based on six reviews.

The GameCube version holds scores of 65% based on twenty-nine reviews, and 61 out of 100 based on seventeen reviews. The PC version holds scores of 62% based on fourteen reviews, and 62 out of 100 based on twelve reviews. The PlayStation 2 version holds scores of 64% based on twenty-six reviews, and 59 out of 100 based on seventeen reviews. The Xbox version holds a score of 66% based on twenty-four reviews on GameRankings.' S Adam Tierney scored the Game Boy Advance version 6.5 out of 10, calling it 'a pretty all-around solid actioner.' He was impressed with the graphics and the isometric three-quarter top down view, but felt the game lacked a sense of grandeur.

He concluded 'The game has all the elements of a great quest - what keeps it a bit lacking though is that nothing you do in the game really feels all that important. It's an enjoyable time, but most of the battles and quests feel rather trivial.' Matt Casamassina scored all other versions of the game 7.5 out of 10, feeling the gameplay was too similar to, and not as good as, Zelda games; 'try as this game may to copy Zelda, it lacks the intuitiveness and polish of the franchise, and this drawback is noticeable.' However, he praised the combat and the graphics. He concluded 'it's a well-made adventure game that will absolutely provide a good amount of entertainment and satisfaction for those seeking it. But at the same time the title falls a little short thanks to a general lack of polish and overall difficulty.

Recommended to hardcore Tolkien fans or to younger players after a fun adventure. That said, the game has a long way to go to take on in battle.' 's Ryan Davis scored the PC, PlayStation 2 and Xbox versions 6.5 out of 10, writing 'Tolkien fans may enjoy the game's presentation of lore, but The Hobbit tends to rely too heavily on derivative, uninspired gameplay for it to stand up on its own.' He praised the game's closeness to the novel, but felt the gameplay featured nothing original. He concluded 'with the current glut of Tolkien-inspired games focusing directly on the brutal, tragic stories of The Lord of the Rings, The Hobbit offers up a story that's less dire and more of an enjoyable romp. The story still stands up, but the game that has been wrapped around it simply cannot keep up its end of the bargain.'

's Matthew Freeman scored the GameCube version 3 out of 5, writing 'Sierra has produced an adventure that allows for enough puzzling, sidetracking, and combat for both gamers that love the book, and gamers who only love a fun game. The younger crowds and Tolkien fanatics will find a lot to like here, but veteran gamers may feel as if they're in all too familiar territory.' Dan Bennett was less impressed with the PC version, scoring it 2 out of 5. He wrote ' The Hobbit is just as likely to disappoint big-time Tolkien fans as its troubled gameplay is likely to disappoint the average gamer.'

He felt the game failed to appeal specifically to younger gamers, adults or Tolkien fans; ' The Hobbit is a game that doesn't know what audience it's going for. Its look and feel is too juvenile for adults, and some of its challenges are too difficult and frustrating for kids. Even rabid Tolkien fans won't care for the game, thanks to its translation of the classic novel into a lightweight, cartoonish platformer. It has a few redeeming qualities, but it's a sad waste of great source material.' 's Tom Bramwell scored the Xbox version 5 out of 10, calling the game 'one of the most painfully average platform/slasher games in recent history.' He criticized the game for 'some hideously ropey graphics, repetitive, dodgy pacing and far too many find-the-key routines.' He concluded ' The Hobbit is a common-or-garden platform/slasher in the same form as, wrapped up in a five year-old's bedtime story version of one of the most popular fantasy books ever written.

It's ten hours of a fairly easy going platform slashing with well-spaced save points, and young gamers might get something out of it, but for the majority it just is not good enough.' References. Archived from on January 15, 2012. Retrieved January 25, 2016. ^. Retrieved October 16, 2014. Retrieved June 21, 2015.

^. July 19, 2002. Retrieved October 19, 2014. Lamb, Kevin (2003). 'Quest Log'. Retrieved February 22, 2016.

Hobbit For Pc

The Hobbit Game Download

Lamb, Kevin (2003). 'Training and Scrolls'. Retrieved February 22, 2016.

Lamb, Kevin (2003). 'Stealth Movement'. Retrieved February 22, 2016. ^ Sulic, Ivan (June 3, 2003). Retrieved October 19, 2014.

Lamb, Kevin (2003). 'Courage Points'. Retrieved February 22, 2016. ^ Torres, Ricardo (June 5, 2003).

Retrieved October 19, 2014. Lamb, Kevin (2003). 'End of Chapter Vendor'. Retrieved February 22, 2016. Lamb, Kevin (2003). 'Picking Locks'. Retrieved February 22, 2016.

^. February 25, 2002.

Retrieved October 18, 2014. May 22, 2002. Retrieved October 18, 2014. December 2, 2002. Retrieved October 19, 2014. ^ Satterfield, Shane (July 15, 2002).

Retrieved October 18, 2014. ^. May 12, 2002. Retrieved October 19, 2014. ^ Casamassina, Matt (February 24, 2003). Retrieved October 19, 2014. Goldstein, Hilary (March 5, 2003).

Retrieved October 19, 2014. Colayco, Bob (March 7, 2003). Retrieved October 19, 2014. Harris, Craig (June 5, 2003). Retrieved October 19, 2014. ^ (October 1, 2003).

Retrieved July 27, 2015. ^ Casamassina, Matt (November 12, 2003).

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^. Retrieved October 16, 2014. ^. Retrieved October 16, 2014. ^.

Retrieved October 16, 2014. ^ Bramwell, Tom (January 23, 2004). Retrieved October 16, 2014. ^ Davis, Ryan (November 20, 2003).

Retrieved October 16, 2014. ^ Davis, Ryan (November 18, 2003).

Retrieved October 16, 2014. ^ Davis, Ryan (November 18, 2003). Retrieved October 16, 2014. ^ Freeman, Matthew (November 5, 2003). Archived from on January 15, 2012. Retrieved October 16, 2014.

^ Bennett, Dan (December 13, 2003). Retrieved October 16, 2014. ^ Tierney, Adam (December 2, 2003). Retrieved October 16, 2014. ^ Casamassina, Matt (November 11, 2003). Retrieved October 16, 2014.

^ Casamassina, Matt (November 12, 2003). Retrieved October 16, 2014. ^ Casamassina, Matt (November 12, 2003).

Retrieved October 16, 2014. 'The Hobbit Review (GBA)'.: 150. December 2003. 'The Hobbit Review (GameCube)'.: 152. December 2003. 'The Hobbit Review (PS2)'.: 120.

January 2004. 'The Hobbit Review (Xbox)'.: 63. January 2004. 'The Hobbit Review (PC)'.: 76. February 2004.