Oblivion Character Creation Mod

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Oblivion Character Creation Mod 8,6/10 140 votes

Is this you?Creating your character is the most important decision that you will make during the, as it affects the entire game. The tutorial is set up to help you make some of these decisions: recommendations are provided for class based upon how you play the first part of the tutorial. (If you are playing the tutorial for the first time, you may want to just accept those recommendations for the time being.) At the end of the tutorial - just before exiting the sewers - you are given one final chance to review every decision that you have made about your character (except gender). You may wish to save your game permanently at this point, and spend some time more carefully reviewing the details of your character. As long as you stay in the sewers, you can continue to revise your character. The Race menuRace and gender are best determined simultaneously, because both factors influence the starting values of your character's.Gender is a choice that is likely to be made based upon personal preference (how you like to roleplay, the appearance of your character). Objective considerations are how your character's attributes are modified.

Female characters frequently have higher or and lower or, though some exceptions exist.There are ten possible races to choose from: (or High Elf), (or Wood Elf), (or Dark Elf),. Personal preference can also play an important role in this decision, since your character's race controls your character's appearance. The objective considerations are:. Race determines your character's (which are also modified by gender).

Oblivion: GOTY edition character creation screen is black. posted in Oblivion Technical Support: ive been trying to mod my Oblivion (its the Game of the year edition ) for the last several days and i just cant seem to get it right at all. I will enclose my computers specs and the Nexus mod Managers last crash. And also ill take a screen shot of my Nexus mod manager because i really just need. Character Creation Mods. However, since Oblivion uses Facegen SDK, it's possible to apply a face made with standalone Facegen product (you can get Facegen Modeller demo version) to Oblivion save file (via tool like Facegen to Oblivion converter).For NPCs, there're some NPC face overhauls.

Each race/gender combination has a different height, which affects movement speed. See the for more details. Race provides initial bonuses to your character's. The Birthsign menuThere are thirteen possible, each of which bestows a special ability.

There are three main types of birthsigns: those that provide constant-effect bonuses; those that provide constant-effect bonuses; and those that provide powers, which can be used once per day (in the case of greater powers) or cast multiple times per day using the character's Magicka (in the case of lesser powers). The strongest bonuses are accompanied by offsetting weaknesses.The birthsigns that provide constant effect Attribute bonuses are:,.

Because you do not have to remember to use these constant-effect bonuses, they require the least effort to be made useful. They are most useful early in the game (by using, you can get your two most important attributes to 100 by level 15, whether or not you use a birthsign bonus).

Is noteworthy for providing a +10 bonus to; this is one of only two ways to augment your character's initial luck.Constant-effect Magicka bonuses (in order of increasing bonus) are provided by:,. The higher Magicka bonuses are balanced by weaknesses, making them less conservative choices. As with the attribute bonuses, little effort is needed to take advantage of these birthsigns. The extra Magicka bonuses are useful throughout the game, even for high-level characters. Even the smallest Magicka bonus (+50 from Mage) is equivalent to +25 Intelligence.The birthsigns that provide once-per-day greater powers are:,. These bonuses are most useful if you are likely to remember to use these powers regularly - if you always forget to take advantage of them (or are afraid to use them in case you might need them later in the day), these birthsigns are relatively ineffective.

Most of the powers are most useful early in the game; later in the game, your character can generally learn spells or make potions that are at least as powerful as the greater powers. There are also that can be discovered and provide greater powers that in many cases can replace the birthsign bonuses.Two birthsigns provide a lesser power: the (Blood of the North) and the (Blessed Word).

Lesser powers can be used as many times per day as desired, but carry with them a magicka cost (albeit a small one).Another consideration with the greater/lesser powers is that these powers provide access to that can then be used to create. In most cases, standard can be bought, providing access to the same spell effects. Some exceptions are:. The 's Tower Warden power is a effect. This is the only non- way to obtain access to the Reflect Damage effect (although only custom spells - and not custom enchantments - are possible even then). If you have the expansion, it is also possible to get a reflect damage spell while.Standard Classes.

The Class menuThe game comes with twenty-one predefined, which provide a quick way for players to set up a character. One will be suggested for you during the. Unlike in previous chapters of The Elder Scrolls, this will be determined by what skills you have used up to that point, rather than a series of questions. Some of the classes focus on a single one of the three specializations; other classes combine elements from two or more specializations. Therefore, it should be possible to find a class to cover most standard styles of gameplay.However, none of the standard classes are ideal. For example, there are actually no classes that exactly match the prototype presented below for fighters or thieves. Players interested in or otherwise controlling their character's development will not find any suitable standard classes.

Custom classes are necessary to provide complete control over the character creation process.There are 5460 different character combinations without making a custom class. So remember, no pressure!

There is a character combination for everybody's needs. Custom Class Specialization. Choose two attributesTwo can be chosen as favored attributes, and these attributes each receive an initial +5 bonus.In general, these attribute bonuses are most useful early in the game; a +5 bonus to two or three attributes is possible each time you if you, so the initial favored attribute bonus can be considered equivalent to an initial one level bonus. The maximum value of any attribute is 100, regardless of whether it received any initial bonuses.Two attributes behave slightly differently, however:. can only be increased by +1 each level, so an initial +5 bonus in Luck is more comparable to a five-level bonus than a one-level bonus. Also, Luck is a particularly useful attribute early in the game, so investing in a Luck bonus can be very advantageous, especially to well-rounded characters. determines your total: base health is two times endurance.

Oblivion Character Builder

In addition, each time you level up your Health increases by an amount dependent upon your Endurance. The Health bonus each time you level is not retroactively increased if you later increase your Endurance. Therefore, increasing your Endurance early on is important in giving your character the maximum possible Health.One attribute that in general should not be chosen for your class attribute is, as it is particularly weak. Of the three skills it governs, two provide no benefit in combat or survival ( and ) and the third is not improved in any way by increased Personality.

Only those who plan on roleplaying their character with a strong personality should pick this. Custom Class Skills. Choose seven skillsThe most important part of creating a custom class is choosing the seven major skills.

These major skills start out at values of 25 instead of 5 (before any racial or specialization bonuses). Major skills also more rapidly than other skills. The most rapid advancement is in skills that are both major skills and in the class specialization.The other aspect of major skills is that advances in major skills determine when your character's. Whenever your major skills have improved by a total of 10 points, your character levels up. This feature alone makes character creation difficult: depending upon whether you like to level up quickly or whether you prefer to control your character's level, creating your custom class will be fundamentally different.A secondary consideration is that starting spells are made available for any magic skill that is chosen to be a major skill. These spells are summarized on the individual skill pages, and are also noted on the page.

These spells are in all cases standard spells that can be bought from spell vendors. However, getting them for free saves some money and bother in tracking down spells before you can even start training the skill. Most Used Skills The first step in deciding which skills should be major skills is determining which skills your character is likely to use the most often. (Whether the most-used skills should be major skills or minor skills depends upon your style of play, as discussed in, but in either case identifying the most-used skills is a necessary step). The most-used skills will largely be determined by the overall type of character you choose to play as. Some suggestions on sets of skills are provided in.Oblivion does not restrict what skills any character can use. Any character can develop any skill to 100 given enough time and effort.

Mod

Therefore, selecting your character's most-used skills does not imply that the other skills will not or cannot be used. However, the strongest characters will start by focusing on a few skills and developing those skills the most rapidly. For example, a character with 100 in one combat skill (e.g., ) will be a much more powerful opponent than one that has developed five different combat skills equally, since each will only have skill levels of 50 at the same point in the game. Offensive melee skills, that directly disable enemies at close range:,. The evasion behavior and long range attacks of enemies such as make the Speed attribute desirable for melee characters. Offensive ranged skills, that disable enemies from a distance: and. Defensive skills, that prevent damage from enemies:,.

's spells and 's and spells can be used at the same time as or in lieu of light or heavy armor. spells can be either a replacement for or merely an addition to damage prevention; however, such healing spells are not cheaper than if the player uses Potions of Sorcery to cast them, unless they are spells that heal over time. Evading attacks is the penultimate damage reduction: a missed attack equals no damage at all. Oblivion is quite generous to the player with the range of enemy melee attacks; the animation of attacks and the actual distance within which enemies can do damage are closely synchronized, so dodging attacks is an option for the player.

The Speed attribute, and the skill, increases movement speed, and increases the height and distance of jumps; both aid in dodging attacks. The ultimate damage prevention is to not be attacked in the first place: spells summon creatures to take damage instead of you, and the effect of Invisibility ensures that enemies can only attack the summoned creature.

How to fightThe fighter relies upon melee combat to attack enemies, and prefers to charge into face-to-face combat. The fighter expects to receive a lot of damage in combat, and relies upon high health, full armor, and blocking skills to survive the damage. RacesAll three of the following races provide good combat-related greater powers, good and, and many combat-related skill bonuses.: Frost Damage and Shield are good but conservative greater powers.: Berserk is an aggressive greater power, with great bonuses but also some drawbacks.: Adrenaline Rush provides multiple bonuses without any drawbacks.Birthsigns.: +10 and +10 are useful to any fighter.: Lover's Kiss provides a very useful paralyze ability.: The 50% Spell Absorption effect basically renders impotent half the spells cast against you. Very handy when rushing towards mages to break their frail bodies. The stunted magicka isn't as major of an impediment as it is on any more magically inclined class.: Provides a powerful healing spell which can be used multiple times; this is very useful in combat situations. If you're not handy with magic, it will take a very long time before you have the ability to cast an equivalent healing spell.: The Fortify Endurance and Willpower are very useful, and the increased health is great especially at early levels.: Mara's Gift can prove highly useful, especially due to a fighter's weak self-healing capability. Blessed Word is decent for crowd control in a pinch.Standard Classes.

(the archetypal fighter class).Attributes.: Maximize damage dealt with melee weapons. Provides enough to be able to carry a full suit of heavy armor.: Maximizes so you can survive enemy attacks.

Also improves.Skills. or: Choose one of these two as your primary weapon for attack. Most characters will only need to specialize in one.: A full suit of heavy armor provides the maximum and also provides the most durable armor (it will break down less quickly during combat, and therefore provide the maximum armor rating for longer).: Extra defense.: Your weapons and armor will sustain major damage; being able to repair them in the field is vital.: Even with armor and blocking, you will be taking a lot of damage. You might as well put to use what you have to heal yourself.Mage.

How to cast spellsThe mage relies upon magical attacks. Because armor negatively affects spell efficiency, the archetypal mage will not wear any armor. Instead, the mage will try to avoid the center of combat, use decoys to detract attention, and generally avoid taking any damage. Races.: Enhanced; good and; good magic skill bonuses.: Enhanced; good and; good magic skill bonuses.

Compared to the Breton, the Altmer has better Magicka balanced by more weaknesses, making it the less conservative choice.: Summon Ancestral Guardian Greater Power; moderate; some magic skill bonuses. Not the best choice for a pure mage, but can be good for more well-rounded mages.: Female Argonians start off with good and both genders have a bonus in some of the magic skills such as (+5) and (+5).Birthsigns.: +50. Without any negatives, this is the most conservative choice for a mage.: +100, balanced by 100%. This is a more aggressive choice for a mage. Best paired with the Breton race, to reduce some of the weakness to magic.: +150 and 50%, balanced. How to sneakThe thief relies upon sneak attacks and avoids face-to-face combat as much as possible. Sniping from hidden corners - often using a poisoned bow - is a primary means of attack.

Oblivion Character Creation Tool

You can still change your character upon leaving the sewers.There are some interesting details about how character changes are implemented during the. In particular, changes in character class can have some unexpected side effects.During the tutorial, the game fundamentally keeps track of how many experience points you have gained in each skill, not how many skill levels you gain. When you change your class (either when asks you to select a class, or at the end of the sewers), the game recalculates how many actual skill levels that experience corresponds to (counting up from the skill's base value, taking into account whether it is a specialization and/or a major skill). For example, you could increase Blade 9 points, from 5 to 14, during the tutorial. But if you then select a class where Blade is a major skill, that can become just a 3-point skill increase, and you end up with Blade at 28. Therefore, there is no inherent advantage from training skills during the tutorial; the amount of work necessary to improve skills is identical to that required after the tutorial is complete.If you have gained enough experience to advance to Apprentice, Journeyman, or even higher skill levels during the tutorial, all of the skill advancement screens will be shown each time you change your character, as the game recalculates all of your skill levels. It is possible to lose skill perks in the process (especially if you train skills extensively late in the tutorial), but it is also possible to gain extra skill perks.For those who like to squeeze every possible advantage from the game, there are some interesting possibilities at the end of the tutorial.

Before leaving the sewers, you can change your race, birthsign, and class as many times as you like. Each time you make a change, the game recalculates all of your skill levels. (This can in turn affect whether or not you are ready to level up, and all of the attribute bonuses that appear when you level up.)One possibility is training.

Many characters will primarily want to use Conjuration to summon creatures. However, starting at Novice level, no summon spells are available. So you have to waste your valuable gold on a spell like, just so you can practice it and reach Apprentice level.

Another option is to train Conjuration while still in the sewers. Change your character to a High Elf Apprentice (to max out your Magicka), and choose a class with Conjuration (e.g., Sorcerer). You will now have a spell available. Chain-cast that spell until you have gained 15-20 skill points, ignoring the level-up message that occurs.

Now change your character back to your desired configuration. The Summon Skeleton spell does unfortunately disappear, but your character will now be Apprentice level in Conjuration, so you can immediately start using summon spells. Also (unless you trained other skills) the level-up icon will disappear.

Face Generation An easy way to obtain a face is to keep selecting 'Random' for the facial features. When you have a face you like, you can fine-tune it from there. However, making a face that one is happy with can be a daunting task. This is primarily due to illumination issues in the game world at the two instances where you are normally able to edit facial features. Features such as skin tone ( texture) and hair color can be difficult to see clearly in poor lighting and may look unappealing in better lighting.After the introductory movie, you are afforded the opportunity to edit the facial features under somewhat neutral lighting conditions.

The second instance, where you may repeat the procedure before finally exiting the first dungeon, is troubled by lighting. The face is severely overexposed making it difficult to judge the appearance of your character (remember to unequip your torch).One solution is to examine the face in the inventory screen for a more neutral look. Another solution - for an unmodified version of Oblivion - is to save the game before exiting the sewers, note your character's appearance in neutral daylight outside and re-load and modify the features as needed.One thing that exacerbates the issue is the lack of feedback on the sliders, which leads to excessive trial and error.

When interacting with the sliders, avoid moving the texture-related sliders to extremes, as this may cause unintentional changes to other facial features. These feature changes will not revert as the sliders are returned to less extreme positions, so use care when adjusting the sliders.Additionally, for PC users, there is that enables numerical feedback on the sliders, thereby allowing for accurate, repeatable testing. This is helpful because the sliders typically range from -1000 to +1000, and it is impractical to count each increment in direction. Knowing the precise location of a slider is important when re-creating the facial features after re-loading the game.Furthermore, to save time constantly saving and re-loading, (1) save outside the sewers, face the sewer entrance (2) bring up the and type showracemenu to enable the race screen. The benefit is that it allows examination of the character's face in a neutral illumination setting.To avoid the blotchy effect that is common when creating a character, change the forehead shape to be tilted all the way forward, then modify the tone of the skin. As soon as you move the slider, the face will appear to snap into a smooth texture without the blotchiness. After that, you can modify the forehead to your desired tilt.

Wrinkles may show based on the age slider, so set as young as possible for the smoothest skin. However, this may look unrealistic to an extent. Sometimes the forehead tilt and tone change don't smooth out the character; resetting the character appearance will usually work, although the blotchiness may reappear when you load a saved game.Furthermore, there are several mods for PC users that offer the ability to import faces from a savegame ( Wrye Bash, for example) should one be inclined to adhere to a particular face of one's alter ego.One tricky thing for people trying to get a good skin they want is the fact that the head's skin may be slightly or significantly different than the skin of the body. This is most noticeable at the bottom of the neck.

Things that cause this are unnatural skin tones, Very light/dark beards, complexion, and other things. This is quite noticeable on High Elves and female Redguards. For example, if you look at a High Elf without a shirt on, his/her head will be yellow, while their body is a light peach, like an Imperial's skin.If you wish, you can alter the face significantly. For example: The Blue Argonian This is a way to give your character an extremely unusual skin color at the face generation screen. This does not involve using glitches or exploits, so your game will not crash or experience any other difficulty.

You can use this to give your Orc red skin or even make a blue-skinned Argonian.You need to go to 'Tone' and select 'Skin.' You will see two sliders there: one for orange/blue and one for purple/yellow. The goal here is to get both sliders to one side of the bar, which is slightly time consuming since moving one will move the other in the opposite direction. Moving both sliders to the left will result in bright reddish-orange skin, while moving both to the right will result in blue skin. This works for any race, including those with naturally odd skin colors like Orcs and Argonians. Here is what you must do:.

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Move the top slider all the way to the right. Select the bottom slider and move it all the way to the right. This will push the top slider to the left, so repeat these steps as necessary until they are both on the right side.Your character now has blue skin! Use this same trick moving the bars to the left to get a red color.Achromatic colors such as black and white can be achieved by adjusting the dark/light bar located above the color bar. Tools Due to the plethora of character creation options and the complexity of Oblivion's leveling process, it can be very helpful to use a tool to analyze your choices before creating your character. FaceGen Oblivion's face slider settings were taken from the program.

As a result the program can be used to convert your actual face into a set of slider settings which can then be used for Oblivion, if you wish to make your character look like you. There is also a for the program that adds the Oblivion face models. The full version is not needed for these purposes; the free demo version can be used. Because the output is only a set of slider settings, this will work for any version of Oblivion. OblivionCC The web page has all the basic rules of character creation implemented as an interactive web page, but it does not do any analysis of what will happen to your character as you level up. OCP The is a browser-based tool that evaluates the potential maximums of any new or existing Oblivion character.

You input all of your new character's choices or existing character's stats and OCP simulates what will happen as your character levels up. OCP then analyzes the results highlighting areas that were suboptimal. When used correctly, you can create a character and a leveling up plan that will allow you to maximize the potency of your character.