Total War Fantasy Mods
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Total War: Warhammer is a turn-based strategy videogame. Total War: Warhammer is created by Creative Assembly and published by Sega, its will be released on 24 May 2016. Its gameplay is inspired by that of the Total War series, the world is based on the Warhammer board game created by Games Workshop. Four factions areavailable at the output of the game: Green Skin, Empire (humans), Dwarfs and Vampire Counts. The gameplay is a mix of real-time battles and turn-based sandbox campaign game of statecraft, politics and empire building.
Sep 22, 2014 Medieval II: Total War: Kingdoms mod TBD. Fantasy Total War is a mod involving 2 simaler worlds but that are also different in many ways. It will feature The Elder Scrolls: Skyrim, Oblivion, Morrowind and Lord of the Rings. The aim of this mod is to bring a exciting new mod to total war. You can play as a faction from skyrim and battle against.
Medieval 2 Total War Fantasy Mods
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Total War Three Kingdoms Mods
Total War: WARHAMMER. Command four wholly different races: the Empire, the Dwarfs, the Vampire Counts and the Greenskins, each with their own unique characters, battlefield units and play style. Lead your forces to war as one of eight Legendary Lords from the Warhammer Fantasy Battles World, arming them with fabled weapons. With the upcoming Warhammer Total War title in the works CaptainShack dives into another fantasy total war mod. The Elder Scrolls Total war takes Medieval 2 Total war and converts it into the.
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Total War: The Northern KingdomsCome on, no one of you guys thought about this?This could be HUGE. I mean, try to remember when you were playing Rome II ou Napoleon and imagine what it would be like to play this kind of game but with the Witcher's universe!I know this is a sweet dream but damn, I could pay for a mod like this.
Anyway that was just an idea that crossed my mind and I thought I'd share it with you!Thanks for reading, sorry about the mistakes, I'm not fluent in this language! That would be phenomenal! I've spent half my life playing Europa Barbarorum:The only possible problem would be the lack of sea, but that could be worked out if you spread Skellige over a larger space on the western part of the map and maybe even add a few of the smaller islands elsewhere. The economy would also work well, you would have good trade between the kingdoms, fishing in Skellige, better agriculture in Toussaint, etc. Maybe even add Zerrikania to be Egypt-like and put some exotic, fancy warriors and authentic architecture there.The lack of nations could be solved with the introduction of 'rebel' or independent city-states and there you have a great mod.
I haven't ever thought of that, great idea!P. You could even add the Wild Hunt element, where while you are warring, making alliances, etc. You would also have to prepare for the random time when the weather turns ugly and the hordes of Eredin come ante portas:. Oh yeah, it is a game that came out almost 15 years ago It's called Rome Total War, it is a turn-based strategy and it has taken my youth awayIt is basically a total war scenario in which you develop your selected nation to conquer Europe or restore historical proportions of certain empires, etc. The original game was so and so but it has provided an excellent engine for enthusiastic modders. There are many mods that emphasize historical accuracy and cultural info (what is known) for history lovers, but there are also mods that try to simulate, for example, Tolkien's Middle Earth. So I think it would be interesting to play a Witcher world strategy and plot the destiny of the whole kingdoms instead of going around killing drowners with some petty, whiny misfit.